;
;   CIVILIZATION GAME DATA
;   Copyright (c) 1997 by MicroProse Software
;
;   Alba de Amrica 
;   Authored by Jess Balsinde (October 1, 1998)
;
;   This file can be altered at your own risk to change
;   the rules of the game.  Keep in mind that altering the
;   contents of this file may cause your game to malfunction,
;   particularly if you use values outside the specified
;   ranges.
;

;
;   Cosmic Principles
;
;   The following numbers control various key rules
;   of the game.  GREAT discretion is advised if you
;   opt to change these.  Values too far out of the
;   expected range can cause the game to behave strangely.
;
@COSMIC
3       ; Road movement multiplier
2       ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
2       ; # of food each citizen eats per turn
10      ; # of rows in food box (rows * city_size+1 = box)
10      ; # of rows in shield box
1       ; Settlers eat (govt <= Monarchy)
2       ; Settlers eat (govt >= Communism)
7       ; City size for first unhappiness at Chieftain level
14      ; Riot factor based on # cities (higher factor lessens the effect)
8       ; Aqueduct needed to exceed this size
12      ; Sewer System needed to exceed this size
90      ; Tech paradigm (higher # slows research)
5       ; Base time for engineers to transform terrain (x2)
3       ; Monarchy  pays support for all units past this
0       ; Communism pays support for all units past this
10      ; Fascism pays support for all units past this
0       ; Communism is equivalent of this palace distance.
99      ; Fascism loses this % of science
50      ; Percent shield penalty for production type change
10      ; Max paradrop range
75      ; Mass/Thrust paradigm (increasing slows spaceship time)
1       ; Max effective science rate in fascism (x10, so 5 = 50%)

;
;   Civilization Advances
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leaders personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = Ancient
;             1 = Renaissance
;             2 = Industrial Revolution
;             3 = Modern
;
;     Category = Knowledge category
;             0 = Military
;             1 = Economic
;             2 = Social
;             3 = Academic
;             4 = Applied
;
@CIVILIZE
Advanced Flight,    4,-2,  nil, Too, 3, 4    ; AFl
Alphabet,           5, 1,  nil, nil, 0, 3    ; Alp
No Mayan Tech,      0, 0,  no,  no,  3, 0    ; Amp
Astronomy,          4, 1,  Mys, Mat, 1, 3    ; Ast
Atomic Theory,      4,-1,  ToG, Phy, 2, 3    ; Ato
Vini Vidi Vinci,    0, 0,  no,  no,  3, 4    ; Aut
Banking,            4, 1,  Tra, Rep, 1, 1    ; Ban
Bridge Building,    4, 0,  Iro, Cst, 0, 4    ; Bri
No Aztec Tech,      0, 0,  no,  no,  0, 4    ; Bro
Ceremonial Burial,  5, 0,  nil, nil, 0, 2    ; Cer
Chemistry,          5,-1,  Uni, Med, 1, 3    ; Che
Chivalry,           4,-2,  X6,  Hor, 1, 0    ; Chi
Code of Laws,       4, 1,  Alp, nil, 0, 2    ; CoL
No Inca Tech,       0, 0,  no,  no,  3, 0    ; CA
Combustion,         5,-1,  Ref, Exp, 2, 4    ; Cmb
Communism,          5, 0,  no,  no,  2, 2    ; Cmn
Computers,          4, 1,  Min, MP,  3, 4    ; Cmp
The Flintlock,      7,-1,  Dem, Exp, 2, 0    ; Csc
Construction,       4, 0,  Mas, Cur, 0, 4    ; Cst
Firearm Design,     0, 0,  Tac, Eco, 2, 1    ; Cor
Currency,           4, 1,  CoL, nil, 0, 1    ; Cur
People's Voice,     5, 1,  Ban, Inv, 2, 2    ; Dem
Economics,          4, 1,  Uni, Ban, 2, 1    ; Eco
Electricity,        4, 0,  Ldr, SE,  2, 4    ; E1
Cave Canem,         4, 1,  no,  no,  3, 4    ; E2
Engineering,        4, 0,  nil, Cst, 0, 4    ; Eng
No Iberian Tech,    0, 0,  no,  no,  3, 2    ; Env
Espionage,          2,-1,  no,  no,  3, 0    ; Esp
Explosives,         5, 0,  X5,  Che, 2, 4    ; Exp
Mythology,          4,-1,  War, Mon, 0, 0    ; Feu
Flight,             4,-1,  Cmb, Ato, 2, 4    ; Fli
Fascism,            5,-2,  Cmn, Tac, 3, 2    ; Fun
Fusion Power,       3, 0,  NP,  Sup, 3, 3    ; FP
Fanaticism,         0, 0,  no,  no,  1, 2    ; Gen
Uprisings,          3, 0,  Cmn, Plu, 3, 0    ; Gue
Firearms,           7,-2,  no,  no,  1, 0    ; Gun
Wood Carving,       4,-1,  War, nil, 0, 0    ; Hor
Alea Jacta Est,     6, 0,  no,  no,  2, 1    ; Ind
Invention,          6, 0,  Eng, Lit, 1, 4    ; Inv
Tool Making,        5,-1,  nil, War, 0, 4    ; Iro
Labor Union,        4,-1,  MP,  Cmn, 3, 2    ; Lab
No English Tech,    0, 0,  no,  no,  3, 3    ; Las
Leadership,         5,-1,  Med, X5,  1, 0    ; Ldr
Literacy,           5, 2,  Wri, CoL, 0, 3    ; Lit
Machine Tools,      4,-2,  Stl, Csc, 2, 4    ; Too
Magnetism,          4,-1,  Nav, Met, 1, 3    ; Mag
Map Making,         6,-1,  Alp, nil, 0, 1    ; Map
Masonry,            4, 1,  nil, nil, 0, 4    ; Mas
Mass Production,    5, 0,  Aut, Too, 3, 4    ; MP
Mathematics,        4,-1,  Alp, Mas, 0, 3    ; Mat
Medicine,           4, 0,  Phi, Tra, 1, 1    ; Med
Metallurgy,         6,-2,  U1,  nil, 1, 0    ; Met
Miniaturization,    4, 1,  Too, E2,  3, 4    ; Min
Mobile Warfare,     8,-1,  Aut, Plu, 3, 0    ; Mob
Monarchy,           5, 1,  Cer, CoL, 0, 2    ; Mon
Monotheism,         0, 0,  Phi, PT,  1, 2    ; MT
Mysticism,          4, 0,  Cer, nil, 0, 2    ; Mys
Navigation,         6,-1,  Sea, Ast, 1, 1    ; Nav
Nuclear Fission,    6,-2,  Ato, MP,  3, 3    ; NF
Nuclear Power,      3, 0,  NF,  E2,  3, 3    ; NP
Philosophy,         6, 1,  Mys, Lit, 1, 2    ; Phi
Physics,            4,-1,  Mag, Lit, 1, 3    ; Phy
Plastics,           4, 1,  Ref, SFl, 3, 4    ; Pla
War College,        6,-2,  X3,  Cor, 2, 0    ; Plu
Polytheism,         4, 0,  Cer, Hor, 0, 2    ; PT
Pottery,            4, 1,  nil, nil, 0, 1    ; Pot
Carpe Diem,         0, 0,  no,  no,  3, 4    ; Rad
Railroad,           0, 0,  no,  no,  2, 1    ; RR
Recycling,          2, 1,  MP,  Dem, 3, 2    ; Rec
Refining,           4, 0,  Che, Cor, 2, 4    ; Ref
Chinampa Building,  3, 1,  nil, nil, 3, 1    ; Rfg
The Republic,       5, 1,  CoL, Lit, 0, 2    ; Rep
Robotics,           5,-2,  Cmp, Aut, 3, 0    ; Rob
Rocketry,           6,-2,  AFl, E2,  3, 0    ; Roc
Sanitation,         4, 2,  Med, Eng, 2, 1    ; San
Seafaring,          4, 1,  Map, Pot, 0, 1    ; Sea
Space Flight,       4, 1,  Cmp, Roc, 3, 3    ; SFl
Stealth,            3,-2,  Sup, Rob, 3, 0    ; Sth
Steam Engine,       4,-1,  Phy, Inv, 2, 3    ; SE
Steel,              4,-1,  E1,  Ind, 2, 4    ; Stl
Sursum Corda,       4, 1,  Pla, Las, 3, 3    ; Sup
Tactics,            3,-1,  Csc, Ldr, 2, 0    ; Tac
Theology,           3, 2,  MT,  Feu, 1, 2    ; The
Theory of Gravity,  4, 0,  no,  no,  1, 3    ; ToG
Trade,              4, 2,  Cur, CoL, 0, 1    ; Tra
University,         6, 2,  Mat, Phi, 1, 3    ; Uni
Warrior Code,       4,-1,  nil, nil, 0, 0    ; War
No Amerindian Tech, 0, 0,  no,  no,  0, 4    ; Whe
Writing,            4, 2,  Alp, nil, 0, 3    ; Wri
Future Technology,  1, 0,  FP,  Rec, 3, 3    ; ...
Gunpowder,          8,-2,  Chi, Inv, 1, 0    ; U1
Manco Cpac,        3, 0,  no,  no,  3, 2    ; U2
The Wheel,          6,-2,  no,  no,  3, 0    ; U3
No European Tech,   0, 0,  no,  no,  0, 0    ; X1
Biomedicine,        3, 2,  Med, Cmp, 3, 3    ; X2
Civil Protection,   5,-1,  Tac, nil, 2, 0    ; X3
Faith Spreading,    6, 0,  Med, U1,  1, 0    ; X4
Pike Tactics,       0, 0,  Met, MT,  1, 0    ; X5
Archery,            4,-2,  Iro, Feu, 1, 0    ; X6
Humanities,         4, 0,  no,  no,  1, 3    ; X7
;
; Above 3 tech lots allow you to define your own civilization
; advances if desired.  Supply the name, the AI value, and
; the prerequisites.
;
; Then use the "U1", "U2", or "U3"
; identifier to incorporate it into the tech chain as a
; prerequisite for other techs, units, city improvements.
;

;
;  City Improvements
;
;   cost(x10), upkeep, preq
;
@IMPROVE
Nothing,                   1, 0,    nil,
Palace,                    5, 0,    nil,
Barracks,                  4, 1,    nil,
Granary,                   5, 1,    Cst,
Temple,                    3, 0,    no,
MarketPlace,               6, 1,    Tra,
Library,                   8, 0,    Phi,
Santo Oficio,              8, 1,    X4,
City Walls,                8, 1,    nil,
Aqueduct,                  8, 2,    Cst,
Bank,                     12, 3,    Ban,
Cathedral,                12, 3,    MT,
University,               16, 3,    Uni,
Mass Transit,             16, 0,    no,
Bullring,                 10, 4,    Uni,
Encomiendas,              20, 4,    X5,
Haciendas,                32, 4,    Ldr,
SDI Defense,              20, 0,    no,
Recycling Center,         20, 2,    no,
Power Plant,              16, 0,    no,
Hydro Plant,              24, 0,    no,
Nuclear Plant,            16, 2,    no,
Mission,                  16, 4,    Eco,
Sewer System,             12, 2,    Eng,
Intensive Irrig.,          8, 3,    Rfg,
Shrines,                  20, 4,    Cor,
Research Lab,             16, 0,    no,
SAM Missile Battery,      10, 0,    no,
Coastal Fortress,          8, 1,    Met,
Solar Plant,              32, 0,    no,
Harbor,                    6, 1,    Sea,
Fisheries,                16, 3,    Mag,
Emigration,               16, 3,    X4,
Police Station,            6, 0,    no,
Port Facility,             8, 0,    no,
SS Structural,             8, 0,    no,
SS Component,             16, 0,    no,
SS Module,                32, 0,    no,
(Luxury Goods),           60, 0,    Dem,
Puerta de Amarus,         60, 0,    nil,
Rock Paintings,           60, 0,    nil,
Avenue of the Dead,       60, 0,    nil,
Pyramid of Kukulcn,      60, 0,    nil,
La Mota Castle,           60, 0,    nil,
Nun's Quadrangle,         60, 0,    nil,
de la Cosa's World Map,   60, 0,    nil,
Great Pyramid,            60, 0,    nil,
Balboa's Expedition,      60, 0,    nil,
Cabeza de Vaca's Voyage,  60, 0,    nil,
Temple of the Sun,        60, 0,    nil,
Contracts House,          60, 0,    nil,
Nazca Lines,              60, 0,    nil,
Gateway of the Sun,       60, 0,    nil,
Translators School,       60, 0,    nil,
Olmec Giant Heads,        60, 0,    nil,
Torre del Oro,            60, 0,    nil,
Lord of Sipn,            60, 0,    nil,
Columbus' Expedition,     60, 0,    nil,
Belem Tower,              60, 0,    nil,
Navigation School,        60, 0,    nil,
Tordesillas Treaty,       60, 0,    nil,
Moai,                     60, 0,    nil,
El Cndor Pasa,           60, 0,    nil,
Gulf Stream,              60, 0,    nil,
El Caracol,               60, 0,    nil,
Yebel Musa,               60, 0,    nil,
Discovery of the Amazon,  60, 0,    nil,
 
;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
nil,        ; Puerta de Amarus
nil,        ; Rock Paintings
nil,        ; Avenue of the Dead
Mon,        ; Pyramid of Kukulcn
Mon,        ; La Mota Castle
nil,        ; Nun's Quadrangle
Mon,        ; de la Cosa's World Map
nil,        ; Great Pyramid 
nil,        ; Balboa's Expedition
Mon,        ; Cabeza de Vaca's Voyage
nil,        ; Temple of the Sun
nil,        ; Contracts House
nil,        ; Nazca Lines
nil,        ; Gateway of the Sun
Mon,        ; Tranlators School
nil,        ; Olmec Giant Heads
nil,        ; Torre del Oro
nil,        ; The Lord of Sipn
Mon,        ; Columbus' Expedition
Mon,        ; Belem Tower
nil,        ; Navigation School
nil,        ; Tordesillas Treaty
nil,        ; Moai
Mon,        ; El Cndor Pasa
Mon,        ; Gulf Stream
Mon,        ; El Caracol
nil,        ; Yebel Musa
nil,        ; Discovery of the Amazon


;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
;               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   000000000000001 = Two space visibility
;   000000000000010 = Ignore zones of control
;   000000000000100 = Can make amphibious assaults
;   000000000001000 = Submarine advantages/disadvantages
;   000000000010000 = Can attack air units (fighter)
;   000000000100000 = Ship must stay near land (trireme)
;   000000001000000 = Negates city walls (howitzer)
;   000000010000000 = Can carry air units (unused)
;   000000100000000 = Can make paradrops
;   000001000000000 = Alpine (treats all squares as road)
;   000010000000000 = x2 on defense versus horse (pikemen)
;   000100000000000 = Free support for fascism (falangist)
;   001000000000000 = Destroyed after attacking (assassin)
;   010000000000000 = x2 on defense versus air (AEGIS)
;   100000000000000 = Unit can spot submarines
;
;
@UNITS
Peasants,     U3,  0, 1.,0,  0a,1d,   2h,1f,  4,0,  5, nil, 000000000000000
Colonists,    X1,  0, 1.,0,  0a,2d,   2h,1f,  4,0,  5, nil, 000000000000000
Warriors,     Pot, 0, 1.,0,  1a,1d,   2h,1f,  1,0,  1, nil, 000000000000000
Aztec Clubs,  Bro, 0, 1.,0,  1a,2d,   2h,1f,  1,0,  1, nil, 000010000000000
Jaguar Knights,Bro,0, 1.,0,  3a,3d,   2h,1f,  3,0,  0, War, 000001000000000
Eagle Knights,Bro, 0, 1.,0,  5a,2d,   2h,1f,  3,0,  1, nil, 000000000000001
Sp Halberdier,Env, 0, 0.,0,  1a,8d,   6h,1f,  4,0,  1, Sup, 000010000000000
P Halberdier, Env, 0, 0.,0,  1a,8d,   6h,1f,  4,0,  1, Sup, 000010000000000
Falangists,   nil, 0, 0.,0,  4a,5d,   2h,1f,  5,0,  0, no,  000101000000001
Indian Rebels,Whe, 0, 1.,0,  3a,2d,   2h,1f,  6,0,  1, Gue, 000001000000010
Abanderado,   X1,  0, 1.,0,  3a,3d,   2h,1f,  4,0,  1, Ldr, 000001000000011
Warriors,     Amp, 0, 1.,0,  3a,2d,   2h,1f,  4,0,  1, nil, 000000000000000
Aztec Slingers,Bro,0, 1.,0,  7a,2d,   1h,2f,  3,0,  0, Iro, 001000000000000
Inca Slingers,CA,  0, 1.,0,  7a,2d,   1h,2f,  6,0,  0, Iro, 001000000000000
Mech. Inf.,   nil, 0, 0.,0,  7a,7d,   2h,1f,  5,0,  1, no,  000000000000000
Chariot,      PT,  0, 0.,0,  3a,1d,   1h,1f,  3,0,  0, no,  000000000000000
F. Pizarro,   X1,  0, 2.,0, 12a,6d,   2h,1f, 32,0,  0, Sup, 000000000000001
Carbiners,    X1,  0, 2.,0, 11a,5d,   2h,1f,  6,0,  0, Cor, 000000000000000
Harquebusier, X1,  0, 1.,0,  4a,3d,   2h,1f,  4,0,  1, U1,  000001000000000
E Musketeer,  Las, 0, 1.,0,  6a,5d,   2h,1f,  4,0,  1, Csc, 000000000000000
E Defenders,  Las, 0, 0.,0,  1a,8d,   6h,1f,  4,0,  0, Sup, 000000000000000
Legionnaires, nil, 0, 0.,0,  9a,4d,   2h,1f,  5,0,  0, no,  000000000000100
Armor,        nil, 0, 0.,0,  1a,5d,   2h,1f,  7,0,  0, no,  000000000000000
Catapult,     Met, 0, 0.,0,  6a,1d,   1h,1f,  4,0,  0, no,  000000000000000
Cannon,       X1,  0, 1.,0, 10a,1d,   2h,2f,  4,0,  0, Met, 000000001000100
Artillery,    X1,  0, 1.,0,  2a,2d,   2h,2f,  5,0,  0, no,  000000001000000
Howitzer,     nil, 0, 2.,0,  2a,2d,   2h,2f,  7,0,  0, no,  000000001000000
Fighter,      Sth, 1, 0.,1,  5a,3d,   2h,2f,  6,0,  3, no,  000000000010001
Pyrenees,     Las, 1, 0.,9,  1a,22d,  9h,2f, 32,0,  0, no,  000000000000001
Jungle Warrior,Rfg,0, 1.,0,  4a,3d,   1h,1f, 10,0,  0, nil, 000000000000000
Meso Indian,  Amp, 0, 1.,0,  1a,5d,   6h,1f,  8,0,  0, Sup, 000000000000000
E Dragoons,   Las, 0, 2.,0, 10a,4d,   2h,1f,  6,0,  0, Tac, 000000000000000
Nia,         nil, 2, 3.,0,  2a,1d,   1h,1f,  4,3,  4, Sup, 000000000000000
Caravel,      X1,  2, 3.,0,  2a,1d,   1h,1f,  3,3,  4, Nav, 000000000000000
Galleon,      X1,  2, 4.,0,  3a,2d,   2h,1f,  4,5,  4, Mag, 000000000000000
War Galley,   X1,  2, 4.,0,  5a,2d,   2h,1f,  5,2,  2, Mag, 000000000000001
Coast Indians,Pot, 1, 1.,0,  1a,4d,   2h,1f,  3,0,  1, nil, 000000000000000
Plain Indians,nil, 1, 1.,0,  1a,4d,   2h,1f,  3,0,  1, Sup, 000010000000000
Sapa Inca,    CA,  0, 2.,0,  0a,5d,   4h,1f,  3,0,  6, Sup, 000000000000010
Merchant,     X1,  0, 1.,0,  0a,1d,   1h,1f,  4,0,  7, Tra, 000000000000010
Privateers,   nil, 2, 4.,0,  5a,2d,   2h,1f,  5,2,  2, Sup, 000000000000001
Submarine,    nil, 2, 0.,0, 10a,2d,   3h,2f,  6,0,  2, no,  000000000001001
Pinta,        nil, 2, 3.,0,  2a,1d,   1h,1f,  5,3,  4, Sup, 000000000000001
Santa Mara,  nil, 2, 3.,0,  2a,1d,   1h,1f,  5,3,  4, Sup, 000000000000001
Cruise Msl.,  nil, 1, 0.,1, 18a,0d,   1h,3f,  6,0,  0, no,  001000000000000
Nuclear Msl., Las, 1, 0.,1, 99a,0d,   1h,1f,  6,0,  0, no,  001000000000000
Emperor,      Bro, 0, 2.,0,  0a,5d,   4h,1f,  3,0,  6, Sup, 000000000000010
Jesuit,       X1,  0, 2.,0,  0a,0d,   1h,1f,  3,0,  6, Met, 000000000000010
Pochteca,     Bro, 0, 1.,0,  0a,1d,   1h,1f,  4,0,  7, Tra, 000000000000010
Llama,        CA,  0, 1.,0,  0a,1d,   1h,1f,  4,0,  7, Tra, 000000000000010
Pikemen,      X1,  0, 1.,0,  1a,4d,   2h,1f,  4,0,  1, X5,  000000000000000
Spears,       CA,  0, 1.,0,  3a,4d,   1h,1f,  4,0,  1, nil, 000000000000001
Inca Defender,CA,  0, 1.,0,  1a,3d,   1h,1f,  4,0,  1, nil, 000010000000000
Inca Clubs,   CA,  0, 1.,0,  5a,3d,   1h,1f,  6,0,  0, War, 000001000000000
Champions,    Gun, 0, 0.,0,  5a,1d,   1h,1f,  3,0,  1, no,  000000000000000
Lancers,      X1,  0, 2.,0,  9a,4d,   2h,1f,  8,0,  0, Tac, 000000000000000
Dragoons,     X1,  0, 2.,0,  6a,2d,   2h,1f,  5,0,  0, no,  000000000000000
Crossbowmen,  X1,  0, 1.,0,  4a,2d,   1h,2f,  4,0,  1, X6,  000010000000001
Dragoons,     Tac, 0, 2.,0,  7a,3d,   2h,1f,  6,0,  0, X4,  000000000000000
Conquistador, Whe, 0, 1.,0,  5a,4d,   2h,1f,  3,0,  0, no,  000000000000000
Hernn Corts,X1,  0, 1.,0, 12a,6d,   2h,1f, 32,0,  0, Sup, 000000000000001
Musketeers,   X1,  0, 1.,0,  5a,4d,   2h,1f,  6,0,  1, Csc, 000000000000000

;
; Note: the above 3 unit types (extra land, ship, air) are available
; for user defined unit types.  If these units are given prerequisites
; other than "no" they will appear in the game when the specified
; technology is reached.  Use if you want to create your own unit types
; without sacrificing any of the predefined units.  Be sure to define
; the "role" field accurately, so that the computer will understand how
; to make use of the new units in its own civilizations.
;
; There is no requirement that the extra units be used to
; create exactly one of each type; you could create three
; ground units.  But the icons provided are for one of each.
; The 3 extra unit types have default icons provided by the game.
; To actually change the icons is a somewhat more difficult
; task.  The icons are stored in "UNITS.GIF".
;
; Sound effects for these three units may be added by providing
; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV.  These should be
; 8-bit, mono, and sampled at 22050hz.
;
; Ideas:
;
; Hovercraft,   nil, 2,  8.,0,  0a,1d,  2h,2f,  7,1,  4, MP,  000000000000000
;


;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change
;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Communism
;        4 Tribe
;        5 Republic
;        6 Democracy
;
@TERRAIN
Desert,     1,2,  0,1,0,   yes, 1,10, 5,   yes, 1, 5,  3,  Pln,   ; Drt
Plains,     1,2,  2,1,0,   yes, 1,10, 1,   For, 0,15,  0,  Grs,   ; Pln
Grassland,  1,2,  2,1,0,   yes, 1, 5, 2,   For, 0,10,  0,  Hil,   ; Grs
Forest,     2,3,  1,2,0,   Pln, 0, 5, 5,   no,  0, 5,  0,  Grs,   ; For
Hills,      2,4,  1,0,0,   yes, 1,10, 0,   yes, 3,10,  1,  Pln,   ; Hil
Mountains,  3,6,  0,1,0,   no,  1,10, 0,   yes, 1,10,  6,  Hil,   ; Mou
Mountains,  3,6,  6,2,0,   no,  1,10, 1,   yes, 0, 0,  0,  Hil,   ; Tun
Terraces,   3,6,  8,2,0,   no,  0, 0, 0,   yes, 1,15,  3,  Hil,   ; Gla
Swamp,      2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,   ; Swa
Jungle,     2,3,  1,1,0,   Grs, 1, 5, 2,   Grs, 0,10,  0,  Pln,   ; Jun
Ocean,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,    ; Oce
Oasis,      1,2,  3,1,0,
Game,       1,2,  3,1,1,
Grassland,  1,2,  2,1,0,
Turkey,     2,3,  3,2,0,
Coal,       2,4,  1,2,0,
Gold,       3,6,  0,1,6,
Sea Mammals,1,2,  3,1,0,
Ivory,      2,2,  1,1,4,
Peat,       2,3,  1,4,0,
Fruits,     2,3,  4,1,1,
Fish,       1,2,  3,0,2,
Turquoise,  1,2,  0,4,0,
Wheat,      1,2,  3,1,0,
Grassland,  1,2,  2,1,0,
Turkey,     2,3,  3,1,2,
Gems,       2,4,  2,1,4,
Iron,       3,6,  0,0,1,
Furs,       1,2,  2,0,3,
Oil,        2,2,  0,4,0,
Spice,      2,3,  3,0,4,
Fruit,      2,3,  4,1,1,
Whales,     1,2,  2,2,3,




@GOVERNMENTS
Anarchy,        Mr.,         Ms.
Despotism,      Chief,       Chief
Monarchy,       King,        Queen
Empire,         King,        Queen
Tribe,          King,        Queen
Republic,       King,        Queen
Democracy,      King,        Queen

;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Bronze Age
;           1 = Classical
;           2 = Far East
;           3 = Medieval
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
@LEADERS
Caesar,       Livia,               0, 1, 1, Romans,      Roman,       0,  1,  1,     1, Dictator, Dictator, 2, Imperator, Imperatrix
Itzamana,     Ishtari,             0, 2, 0, Maya,        Mayan,       0,  0,  0,
Joao II,      Maria Theresa,       0, 3, 3, Portuguese,  Portuguese,  1, -1,  1,     4, Archbishop, Archbishop, 6, Chancellor, Chancellor
Ramesses,     Cleopatra,           1, 4, 0, Egyptians,   Egyptian,    0,  0,  1,     1, Pharaoh, Pharaoh, 2, Great Pharaoh, Great Pharaoh
Abe Lincoln,  E. Roosevelt,        0, 5, 1, Americans,   American,   -1,  0,  1,     4, Reverend, Reverend, 5, Speaker, Speaker
Alexander,    Hippolyta,           1, 6, 1, Greeks,      Greek,       0,  1, -1,     6, Prime Minister, Prime Minister
Mohandas Gandhi,Indira Gandhi,     0, 7, 2, Indians,     Indian,     -1, -1,  0,     2, Maharaja, Maharaja,
Philip II,    Isabel I,            1, 1, 3, Spanish,     Spanish,     1,  0, -1,     
Shaka,        Shakala,             0, 2, 0, Zulus,       Zulu,        1,  0,  0,
Louis XIV,    Joan of Arc,         0, 3, 3, French,      French,      1,  1,  1,     4, Archbishop, Archbishop, 6, Premier, Premier
Cuauhtmoc,   Nazca,               0, 4, 0, Aztecs,      Aztec,       0, -1,  1,
Minchinoza,   Minchinoza,          0, 5, 2, Custom People,Custom People, 1, -1, -1,     4, Chief, Chief
Henry VIII,   Elizabeth I,         1, 6, 3, English,     English,     0,  1,  0,     4, Lord Protector, Lady Protector, 6, Prime Minister, Prime Minister
Genghis Khan, Bortei,              0, 7, 0, Mongols,     Mongol,      1,  1, -1,
Cunobelin,    Boadicea,            1, 1, 0, Celts,       Celtic,     -1,  1,  0,     4, Druid, Druid
Tokugawa,     Amaterasu,           0, 2, 2, Japanese,    Japanese,    1, -1, -1,     2, Shogun, Shogun, 6, Prime Minister, Prime Minister
Canute,       Gunnhild,            1, 3, 3, Vikings,     Viking,      1,  1,  0,     1, Warlord, Warlord
Philip II,    Isabella,            1, 4, 3, Spanish,     Spanish,    -1,  1, -1,     4, Archbishop, Archbishop
Xerxes,       Scheherezade,        0, 5, 0, Persians,    Persian,     0, -1,  0,     2, Shah, Shah,  4, Ayatollah, Ayatollah
Hannibal,     Dido,                0, 6, 1, Carthaginians, Carthaginian, 0,  0, -1,
Atahualpa,    Tupac Amaru,         0, 7, 2, Incas,       Inca,        0,  0,  0,     1, Chief, Chief, 2, Great Chief, Great Chief

Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
Atahualpa,  ...,     0, 1, Incas,       South American, -1,  1,  1,



;
;   Trading Commodities
;
@CARAVAN
Leather,
Wool,
Cloth,
Oranges,
Tin,
Coal,
Copper,
Dye,
Wine,
Oil,
Silver,
Saffron,
Gems,
Gold,
Mercury,
Tungsten,


@ORDERS
Fortify,            F
Fortified,          F
Sleep,              S
Build Fortress,     F
Build Road,         R
Build Irrigation,   I
Build Mine,         m
Transform,          O
Clean Pollution,    p
Build Airbase,      A
Go to,              G


@DIFFICULTY
Chieftain
Warlord
Prince
King
Emperor
Deity

@ATTITUDES
Worshipful [++++]
Enthusiastic [+++]
Cordial [++]
Receptive [+]
Neutral 
Uncooperative [-]
Icy [--]
Hostile [---]
Enraged [----]













